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Dissidia Final Fantasy: Opera Omnia Spheres Guide and Plans

Saturday, April 16, 2022

In the Dissidia Final Fantasy: Opera Omnia (DFFOO) mobile game, you get a Sphere every time you Purple an Ex weapon or get it to Ex+ 3/3. These Spheres increase stats like Attack and Max Brave. Each character has 3 Sphere Slots.

So far, I’ve only given Spheres to a few chars. This post lists those Spheres and chars, including possible Sphere plans for other charas and potential new plans for those who already have Spheres.

Noctis Lucis Caelum from Final Fantasy XV

My Noctis is currently equipped with the following Spheres:

  • Raijin’s (from Final Fantasy VIII) Break Hit Physical Attack Up Longer A Sphere. Its effect is:

When inflicting Break or attacking target afflicted with Break:
• Raises PHY ATK by 15% for 6 turns
*Does not stack with same sphere

  • Noel Kreiss’s (from Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII) Breaking Attack Up Shorter A Sphere. Its effect is:

When attacking target afflicted with Break:
• Raises ATK by 15% for 3 turns
*Does not stack with same sphere

  • Seymour Guado’s (from Final Fantasy X) Debuff Success Raging Attack Up E Sphere. Its effect is:

Raises own ATK by 3% when inflicting debuff on target up to 5 times, once per turn
*Does not stack with same sphere

Actual best or perfect Spheres for Noctis:

Noctis Lucis Caelum is primarily a damage dealer, so it’s best to maximize his Attack and BRV damage. He can gain BRV based on his Attack stat, so Attack up Spheres might be more preferable than those that increase BRV damage dealt though either should be fine. Raijin’s Sphere raises Physical Attack, which isn’t the same as Attack, so this won’t affect Noctis’s BRV gain.

So if I was trying to maximize his BRV gain, I’d give him the following Spheres:

  • Noel’s for the 15% Attack up
  • A Spheres that increase Attack by 10% such as Tifa Lockhart’s (from Final Fantasy VII) Critical Attack Up Longer. Those that increase another stat is also a good option such as Machina Kunagiri’s (from Final Fantasy Type-0) Break Hit Base Attack Up Shorter, which raises both the Attack and Initial Brave stats by 10%, or Yang Fang Leiden’s (from Final Fantasy IV) Critical Attack Boost Up Shorter, which raises both the Attack and Max Brave stats by 10%
  • Seymour’s for the 15% Attack up, or Yuffie Kisaragi’s (from Final Fantasy VII) Debuff Success Attack Boost Up Shorter, which raises both the Attack and Max Brave stats by 10%

If I wanted to focus on increasing his BRV damage, then I could stack 2 A Spheres that increase this by 10% such as Cloud Strife’s (from Final Fantasy VII) Critical Power. Unfortunately, so far, there are no E Spheres that increase BRV damage, so Noctis would have to settle for Seymour’s or Yurffie’s Spheres.

Plans:

I’m actually really happy with my Sphere choices for Noctis. Raijin’s may not be the best for him, but I gave it to him anyway because I really wanted to stack as much Attack as I could on one char. I don’t regret this and, at the moment, I have no plans of changing his equipped Spheres anytime soon.

Zack Fair from Final Fantasy VII and Crisis Core: Final Fantasy VII

My Zack is currently equipped with the following Spheres:

  • Machina Kunagiri’s (from Final Fantasy Type-0) Break Hit Initial Attack Up Shorter A Sphere. Its effect is:

Raises INT BRV, ATK by 10% for 3 turns when inflicting Break or attacking target afflicted with Break

  • Jecht’s (from Final Fantasy X) Critical Initial Attack Up Shorter A Sphere

Raises INT BRV, ATK by 10% for 3 turns when dealing critical hit

  • Snow Villiers’ (from Final Fantasy XIII) Target Attack Up B Sphere

Raises ATK by 10% while targeted by enemies

Actual best or perfect Spheres for Zack:

Zack is actually my current fave char in this game. Which was why I really took the time to think about and plan what Spheres to give to him, so much so that I even ended up writing several posts about this. 

I think the Spheres I gave him are the perfect or best ones for him. He’s an offensive tank and his barrier shield scales off Initial Brave, which was why I decided to focus on ATK and INT BRV for his Spheres. Unfortunately, up to now, there’s still no B Sphere that increases both Attack and Initial Brave, so I had to settle for Snow’s Sphere instead.

Plans:

If a B Sphere that increases both ATK and INT BRV ever shows up, I might give it to Zack. For now though, I’m perfectly fine with his currently equipped Spheres and have no plans to change them anytime soon. 

Lightning (Claire Farron) from Final Fantasy XIII

My Lightning is equipped with the following Spheres:

  • Prishe’s (from Final Fantasy XI) Weak Attack Boost Up Shorter A Sphere

When attacking target’s weakness:
• Raises own MAX BRV, ATK by 10% for 3 turns
*Does not stack with same sphere

  • Ardyn Izunia’s (Ardyn Lucis Caelum from Final Fantasy XV) Break Raging Attack Boost Up A Sphere

When inflicting Break:
• Raises MAX BRV, ATK by 2% up to 5 times, once per turn
*Does not stack with same sphere

  • Hope Estheim’s (from Final Fantasy XIII) Buff Success Attack Boost All Shorter D Sphere

After granting buff:
• Raises party’s MAX BRV, ATK by 5% for 3 turns
*Does not stack with same sphere    

Actual best or perfect Spheres for Lightning:

As a char who is primarily a DPS, Lightning wants either Attack or BRV Damage up Spheres or a combination of both. Her secondary stats are Max Brave and Initial Brave.

To maximize her Attack, I’d go with the following A Spheres:

  • King’s (from Final Fantasy Type-0) Break Attack Up Shorter, which “raises ATK by 20% for 3 turns when inflicting Break (*Does not stack with same sphere)”  

Lightning is one of the few chars who can consistently and constantly fulfill the activation condition of this Sphere since she can break and rebreak her opponents.

  • Noel’s for the 15% Attack up

The highest increase D Spheres offer is 5% so Hope’s Sphere is perfectly fine on her, especially since it actually raises 2 stats instead of just 1.

To maximize her Initial Brave alongside her Attack, then I could go with Jecht’s and Machina’s Spheres.

Plans:

I’m happy with my Sphere choices for Lightning and currently have no plans to change them anytime soon. I could have given her King’s Sphere, but I decided to focus on raising her Attack and Max Brave stats instead.

Cloud Strife from Final Fantasy VII

My Cloud is equipped with the following Spheres:

  • Tifa Lockhart’s (from Final Fantasy VII) Critical Attack Up Longer A Sphere

Raises ATK by 10% for 6 turns when dealing critical hit

  • Sazh Katzroy’s (from Final Fantasy XIII) Critical Attack All Longer D Sphere

When dealing critical hit:
• Raises party’s ATK by 5% for 6 turns

  • Faris Scherwiz’s (Sarisa Scherwil Tycoon from Final Fantasy V) Full HP Critical Poison All E Sphere

Grants effect for 6 turns that reduces enemy’s BRV by 30% of individual INT BRV at start of enemy’s turn when dealing critical hit while HP at MAX
*Does not stack with same sphere

Actual best or perfect Spheres for Cloud:

Cloud Strife wants either Attack or BRV Damage up Spheres as a DPS with some utility. He can increase his BRV based on his ATK stat, so Spheres that raise that are preferable. 

To maximize his Attack, I’d go with Noel’s Sphere. Sazh’s Sphere is fine on him, but if I also wanted him to give the party 5% Max BRV alongside ATK, then I’d give him Queen’s (from Final Fantasy Type-0) Break Hit Attack Boost All Short.

The top most recommended E Sphere for Cloud was Seymour’s. What’s good about this for him is the fact that the Attack up has no turn duration. The only debuff that Cloud inflicts is paralysis and that doesn’t happen all the time so E Spheres that require him to inflict a debuff and that only last for a few turns aren’t good for him.

Plans:

I’m not entirely pleased with my Sphere choices for Cloud. But, at the same time, I’m not sure I want to change them. For one thing, the items needed to remove Spheres without losing them can only be acquired using real money. We were all given 3 for free, and I’ve yet to use mine, but I’m not sure I want to use them on Cloud.

I could overwrite the Spheres, but I don’t want to lose them. More than that, I only have 1 Noel Sphere, and it’s already equipped to Noctis. As aforementioned, I’m perfectly happy with my Sphere choices for Noctis and don’t want to change them anytime soon. Anyway, it’s just an additional 5% Attack. Tifa’s Sphere works well enough.

As for his D Sphere - I’m kinda okay with this. It may not be the best, but the important thing is that it raises the Attack stat.

Cloud’s E Sphere is the one I really want to change. Faris’s Sphere isn’t that bad, but let’s be real here. Its effect isn’t that good either. 30% of individual INT BRV is really not that high, so it barely makes a difference when enemies get like thousands of brave at once. It really would be better to give Cloud an Attack up Sphere like Seymour’s. 

Too bad I’m also not swimming in Seymour’s Spheres. If I ever manage to get another copy of his Ex - well, I’d have to spend all the necessary resources in order to acquire a second copy of his Sphere, and right now, I’m not sure I want to do that. We’ll see, I guess. For now, I guess I’m just gonna have to live with these Spheres on Cloud.

Kuja from Final Fantasy IX

My Kuja is equipped with the following Spheres:

  • Kuja’s (from Final Fantasy IX) Mighty All Range A Sphere. Its effect is:

Increases BRV damage dealt with group BRV attacks by 10%

  • Alisaie Leveilleur’s (from Final Fantasy XIV) Critical Magic Attack Up Longer A Sphere. Its effect is:

Raises MAG ATK by 15% for 6 turns when dealing critical hit
*Does not stack with same sphere

  • Desch’s (from Final Fantasy III) Buff Success Raging Attack All D Sphere. Its effect is:

After granting buff:
• Raises party’s ATK by 1% up to 5 times, once per turn
*Does not stack with same sphere

Actual best or perfect Spheres for Kuja:

Kuja is a magical DPS with a bit of party utility, so he appreciates Spheres that increase his Attack, magical Attack, and/or BRV damage. To maximize his magical Attack, I’d give him 2 A Spheres that raise the aforementioned stat by 15%. His currently equipped D Sphere is fine, but if I wanted him to also raise the party’s Max BRV, then I could give him either Hope’s or Queen’s Spheres.

Plans:

I’m happy with my Sphere choices for Kuja. Initially, I was considering giving him 2 Spheres that raise his magical Attack by 15% each, but after hearing that his potencies were kinda low and he’d love an increase in BRV damage, I decided to go with his own Sphere and Alisaie’s for a combination of both.

Tifa Lockhart from Final Fantasy VII

My Tifa currently has no Spheres equipped. But I do have all of her currently available weapons and she’s at Ex+ 3/3 or Purple. I’m planning to pull for her upcoming LD, and I like her well enough, so I do want to fill out her Sphere Slots. I just need to think about which ones to give to her.

Actual best or perfect Spheres for Tifa:

Tifa Lockhart (#ad) is a single target DPS, so she prefers Spheres that increase her Attack and BRV damage. She can also increase her BRV based on her Attack stat. 

So to maximize that BRV gain, I would give her Noel’s A Sphere. Yang’s is another good option to raise both her Attack and Max Brave stats. For her D Sphere, I could go with Queen’s, but either of the following is also acceptable:

  • Lyse Hext’s (from Final Fantasy XIV) Break Hit Attack All Longer

After inflicting Break or attacking target afflicted with Break:
• Raises party's ATK by 5% for 6 turns

  • Deuce’s (from Final Fantasy Type-0) All Buff Attack Up 3

Raises party's ATK by 5% with 3 or more active buffs

Plans:

Much as I’d love to, I can’t give Noel’s Sphere to Tifa. Even if I somehow manage to get a second copy of said Sphere, it’ll likely go to Cloud. I can’t give her Yang’s Sphere either. So, for now, my plan is to give her the following Spheres:

  • Onion Knight’s (from Final Fantasy III) Critical Raging Attack Up A Sphere

Raises ATK by 2% when dealing critical hit up to 5 times, once per turn

  • Shadow’s (from Final Fantasy VI) Single Critical Attack Up Longer A Sphere

Raises ATK by 10% for 6 turns when dealing critical hit to single target

  • either Deuce’s or Lyse’s D Spheres

I have the Ex weapons of the aforementioned charas, so all I need to do is Purple said weapons in order to acquire their respective Spheres. For now, I’m holding off on doing so since it’s not like I’m using Tifa this very moment anyway. 

Machina Kunagiri from Final Fantasy Type-0

My Machina is equipped with the following Spheres:

  • Oerba Yun Fang’s (from Final Fantasy XIII) Break Hit Attack Up Longer (RF) A Sphere

When inflicting Break or attacking target afflicted with Break:
• Raises own ATK by 4% for 6 turns

  • Yang Fang Leiden’s (from Final Fantasy IV) Critical Attack Boost Up Shorter A Sphere

When dealing critical hit:
• Raises MAX BRV and ATK by 10% for 3 turns
*Does not stack with same sphere

  • Celes Chere’s (from Final Fantasy VI) Ability BRV Gain B Sphere

Increases BRV by 40% of INT BRV after using ability, once per turn
*Also applies to abilities changed from BRV Attack, HP Attack

Actual best or perfect Spheres for Machina:

Machina is a DPS who gains BRV based on his Attack and HP damage dealt, so a combination of Attack and BRV Damage up Spheres are best for him. He has a BRV Regen that’s based on his Initial Brave, so increasing that as a secondary stat is also a viable option. 

So to maximize his Attack stat, I’d give him Noel’s and Yang’s Spheres. To maximize his Initial Brave as well, I’d go with his own Sphere as well as Jecht’s.

Out of all the currently available B Spheres, the best one for him is undoubtedly Celes’s since he’s capable of taking a lot of turns. Plus, he’s not a tank and he can’t taunt or lock enemies into targeting him, so most B Spheres won’t work for him.   

Plans:

Initially, I only pulled for Machina because I wanted his Sphere for Zack. But I ended up liking him, so I don’t regret Purpling him. I even planned to pull for his LD when it showed up in the banner that came with his Lost Chapter event. Thankfully, I was able to obtain his LD. It was then that I decided I wanted to give him Spheres. I have every intention of filling out all of his Slots with real Spheres, but since I couldn’t decide on a second A Sphere for him, I gave him Fang’s RF Sphere for now.

However, now, I found that I really regret giving him Yang’s Sphere. I wish I hadn’t done it. It’s just that Yang’s is probably one of the best Spheres in the game since it raises 2 stats by 10% and it has an activation condition that’s fairly easy for pretty much all chars with an A Slot to fulfill. 

Maybe I wouldn’t have regretted giving this Sphere to Machina if I’d actually been able to use him a lot more than I did. The problem was that I was able to get Noctis’s and Ardyn's full kits soon after Machina. This included their Burst weapons, and so I ended up using them instead of Machina.  

Needless to say, I’ve now found myself seriously thinking about using one of my free Reset Stones to remove Yang’s Sphere from Machina. I’ve been able to refrain from doing so simply because I don’t know yet who to give Yang’s Sphere to. I just know that it shouldn’t be on Machina anymore. I think I really will remove Yang’s Sphere once I find someone to give it to. Until then, I guess it’ll have to stay with Machina for now.

As for Celes’s Sphere - well, I don’t think I mind that much that Machina has it. So far, I haven’t thought of anyone else to give it to. 

I might still give Machina Spheres even if I end up removing the ones he’s currently equipped with. I mean, I do still like him. And it’s not his fault I didn’t get to use him as much as I would have wanted to. Still, the fact remains that I don’t want him to have Yang’s Sphere. So I could just give him other Spheres that raise the Attack stat by 10%. We’ll see, I guess.

Aerith or Aeris Gainsborough from Final Fantasy VII

My Aerith currently has no Spheres equipped. But I do have all of her currently available weapons and she’s at Ex+ 3/3 or Purple. I’m planning to pull for her upcoming LD, and I like her well enough, so I do want to fill out her Sphere Slots. I just need to think about which ones to give to her.

Actual best or perfect Spheres for Aeris:

Although Aerith is a support slash healer, most, if not all, of her stat gains are based on her Attack. For instance, she can increase HP Recovery and BRV gain based on her Attack stat. So the best Spheres for her are those that increase the aforementioned stat. Her secondary stat is Initial Brave, but she also has a Max Brave aura, so increasing that isn’t a bad idea either. So I’d give her the following Spheres:   

  • Noel’s A Sphere
  • either Queen’s, Lyse’s, or Deuce’s D Spheres  

C Spheres are a little harder to decide on though since none of the currently available ones seem to be the absolute best for Aerith. Let’s see:

  • Garnet Til Alexandros XVII’s (from Final Fantasy IX) HP Heal Attack Up Longer

When recovering own HP:
• Raises own ATK by 10% for 6 turns

The issue with this is the fact that Aeris only recovers HP whenever she uses her skills or Ex. Her skills don’t deal damage, so it’s not a good idea to spam them. Her Ex does charge fairly fast enough, and the turn duration for this Sphere is 6 turns, so maybe it’s fine. Guess I’ll have to think about this some more.

  • Maria’s (from Final Fantasy II) HP Heal Base Attack All Shorter

After recovering HP:
• Raises party's INT BRV, ATK by 5% for 3 turns

This has the same issue as Garnet’s Sphere, only with a much shorter turn duration, so I’m really not sure about this one.

  • Alphinaud Leveilleur’s (from Final Fantasy XIV) Buff Success Base Attack All Shorter

After granting buff:
• Raises party's INT BRV, ATK by 5% for 3 turns

Aerith grants buffs with all of her moves, all except for her HP+ and BRV+. This seems like it could work for her, but I worry that the turn duration might be too short. I might end up using her HP+ or even her BRV+ more often than her skills. Of course, I’ll be using her Ex whenever it’s charged, but it might not be that often if I use her HP+ a lot.

The other C Spheres that increase stats like INT BRV and MAX BRV also have activation conditions similar to some of the aforementioned Spheres, so I’m not sure about them either. There are C Spheres that can heal the party or provide HP Regen, but these seem way too low to be useful. Besides, Aeris can already heal a lot with her skills, so I don’t think she needs these kinds of Spheres.

There are also C Spheres that can battery each party member based on their individual INT BRV or MAX BRV, but, again, these seem way too low to make much of a difference and Aerith can already battery the party. I suppose they’re something to consider if I really don’t have any other options. 

I think the best C Spheres for Aerith would be the ones that increase her Attack or that provide the party with an Attack up aura. Just need to double-check and make sure she can consistently and constantly proc at least one of these Spheres.

Plans:

For now, my tentative plan is to give Aerith the following Spheres:

  • Vaan’s (from Final Fantasy XII) Full HP Attack Up

Raises ATK by 10% while HP is MAX

  • either Garnet’s, Maria’s, or Alphinaud’s Spheres, whichever one Aeris can consistently and constantly proc
  • either Lyse’s or Deuce’s Spheres, whichever one doesn’t go to Tifa

I have Vaan’s and Maria’s Ex weapons. My Garnet is Purple so I already have her Sphere. I’m missing Alphinaud’s Ex.

Sephiroth from Final Fantasy VII

My Sephiroth is equipped with the following Spheres:

  • Jecht’s (from Final Fantasy X) Critical Base Attack Up Shorter (RF) A Sphere

When dealing critical hit:
• Raises INT BRV, ATK by 4% for 3 turns

  • Jack’s (from Final Fantasy Type-0) Critical Attack Up Shorter Power A Sphere

When dealing critical hit:
• Raises BRV damage by 5%, ATK by 5% for 3 turns

  • Yuri’s (from Final Fantasy Crystal Chronicles: Ring of Fates) Full HP Attack Boost Up A Sphere

Raises own MAX BRV, ATK by 5% while HP is MAX

Did you notice what’s different here? Yup, that’s right. Sephiroth is equipped with what I like to call joke Spheres. They’re real Spheres and they even raise 2 stats instead of just 1, but they might as well be fake or RF Spheres considering how low their stat increases are. The minimum stat up from a standard A Sphere is 10%. So these Spheres that only raise a stat by like 5% is utterly laughable. 

So why does Seph have these crappy Spheres, you ask? Well, I talk more about this in another post, but see, the thing is, what I think about this guy is actually really kinda complicated. I mean, there are days when I absolutely, utterly loathe him with the fury of a thousand burning suns. But there also times wherein I don’t mind him at all.

I wanted to give him Spheres and yet, at the same time, I couldn’t commit to giving him decent ones. But now I've actually found myself thinking about giving him proper Spheres. I don’t know. I mean, why not, right? I have all these Spheres, so I might as well make use of them instead of just having them rot in my inventory, right?

There was also the fact that I actually ended up pitying Sephiroth’s Burst weapon, and so I wanted to use him as much as possible. But he really isn’t that good at all until he gets his rework and update, which doesn’t happen until much, much later. So I was thinking, why not give him some more decent Spheres to try to make up for his poor damage even if it’s just by a little bit?

Actual best or perfect Spheres for Sephiroth:

Sephiroth is a DPS. He can gain BRV based on his Attack and HP damage dealt, so the best Spheres for him are those that increase his Attack stat and/or BRV damage dealt. 

I could try maximizing his Attack by giving him Noel’s Sphere. Yang’s is another good one as well as Jecht’s and/or Machina’s. To maximize his BRV damage, I’d go with Cloud’s and other similar Spheres. Instead of triple Attack up or triple BRV Damage up Spheres, I could go with a combination of both. Maybe either 2 Attack up and 1 BRV Damage up or 2 BRV Damage up and 1 Attack up Spheres. Definitely gonna have to think about this some more.  

Plans:

If I’m maximizing Sephiroth’s Attack, then I’d give him the following A Spheres:

  • Oerba Yun Fang’s (from Final Fantasy XIII) Break Hit Attack Up Longer

Raises ATK by 10% for 6 turns when inflicting Break or attacking target afflicted with Break

  • Garland’s (from Final Fantasy I) Break Hit Raging Attack Up

Raises ATK by 2% when inflicting Break or attacking target afflicted with Break up to 5 times, once per turn

  • Exdeath’s (from Final Fantasy V) Debuff Attack Up

While enemy is debuffed:
• Raises ATK by 10%

I have Fang’s Ex, but she’s not Purple. I’m missing Garland’s and Exdeath’s Ex weapons.

If I'm maximizing Sephiroth’s BRV damage, then I’d give him the following Spheres:

  • Cloud Strife’s (from Final Fantasy VII) Critical Power

Raises BRV damage dealt with critical hits by 10%

  • Gau’s (from Final Fantasy VI) Full HP Power

Increases BRV damage dealt by 10% while HP is MAX

  • Edgar Roni Figaro’s (from Final Fantasy VI) Debuff Power  

Increases BRV damage dealt by 10% while an enemy is debuffed

  • Vayne Carudas Solidor’s (from Final Fantasy XII) Broken Power

When attacking target afflicted with Break:
• Increases BRV damage dealt by 10%

My Cloud and Gau are both Purple so I already have their Spheres. I have Edgar’s and Vayne’s Ex weapons, but neither are Purple.

At the moment, I’m leaning towards giving Seph the BRV Damage up Spheres simply because they’re the ones I actually have. I’m not sure I want to Purple someone just for him though. Yeah, I’m definitely leaning towards no on Purpling someone for him, especially since the aforementioned chars have been heavily powercrept by now. Definitely gonna have to think about this some more.

Update: welp, I did it. I actually did it. I removed Jecht’s RF Sphere from Sephiroth then equipped him with Cloud’s Critical Power A Sphere. So far, I don’t regret it. I’ve been using him a lot lately since I ended up pitying his Burst weapon so it doesn’t feel like a waste to have given him this Sphere. I like seeing it show up on the upper left side of the screen every time it procs.

But, to be honest, I can’t really tell if it’s all that helpful or how useful it really is. I mean, I’m not really noticing any significant difference in his performance before I gave him this Sphere. His damage didn’t suddenly skyrocket or anything. It’s still pretty meh actually. He’s still pretty meh and will be until he gets his much needed rework and update, which will unfortunately not happen until much, much later.

I was also considering giving him Gau’s Sphere since I already have it, but couldn’t quite bring myself to go for it. Every time I think I’m really gonna do it already, I always find myself hesitating, unsure if it’d be worth it or if I’d just end up regretting it.

The recent quests I’d done with Sephiroth had me leaning towards NOT giving him Gau’s Sphere. He wasn’t always at full HP during these fights, so if he’d been equipped with Gau’s Sphere, it would have been useless a lot of the time, which doesn’t sit well with me at all. If I’m giving someone Spheres, I want the effects to be active pretty much all the time.

I’d rather give Edgar’s and Vayne’s Spheres to Sephiroth, but since neither are Purple and I don’t want to Purple them just for Seph, it looks like he’s gonna have to make do with his currently equipped Spheres for now. 

Who knows? Maybe I’ll change my mind later on or something. Maybe Edgar and Vayne will get pretty good updates or reworks that will make them worth Purpling.

Conclusion

So, how ‘bout you? Have you decided to use your Spheres? Which chars did you give them to? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging this post.

Notes:

  • pics are from Amazon.com; link shown above
  • screenshots are from my Dissidia Final Fantasy: Opera Omnia game account
  • originally published on my main Tumblr blog on May 1st, 2021 11:22:34pm

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